'shoots' behavior issue
by Marc Zdon · in Technical Issues · 02/11/2009 (11:56 am) · 1 replies
I'm trying to use the behavior provided by TGB called shoots in a game I'm messing with but in the field 'projectile' the only option is 'none'. I can't figure out how to set a scene object up so that it might show up as an option in the projectile field. I've tried a few things but nothing has been working out for me.
Any ideas?
Any ideas?
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Torque Owner Shaderman