mounting more than 4 "things" onto the player
by Ryan Batten · in Torque Game Engine Advanced · 02/11/2009 (9:12 am) · 0 replies
So for a project I'm working on right now, I'm working on mounting several things. I say things because I'm not entirely sure whether they should all be objects or images.
I have two weapons (which I know must be images) on mount0 and mount1. However, then I also need to mount 3-5 "accessories" onto the player, and then for a "sticky bomb" ability, I need at least one more open point to mount a "bomb" object that disappears shortly after when it explodes.
Originally I was going to make them all images, but I've run into the problem I see many others have. You can't mount images beyond mount3 (allowing 4 images 0-3). Or so I've gathered from trying it out and reading around here.
Would I be better off making everything else (besides weapons) objects and using mountObject? If so, I'm having a terrible time trying to figure out how to use mountObject. What kind of datablock does it accept, and what's the process of making an object and then mounting it?
Any help is much appreciated!
I have two weapons (which I know must be images) on mount0 and mount1. However, then I also need to mount 3-5 "accessories" onto the player, and then for a "sticky bomb" ability, I need at least one more open point to mount a "bomb" object that disappears shortly after when it explodes.
Originally I was going to make them all images, but I've run into the problem I see many others have. You can't mount images beyond mount3 (allowing 4 images 0-3). Or so I've gathered from trying it out and reading around here.
Would I be better off making everything else (besides weapons) objects and using mountObject? If so, I'm having a terrible time trying to figure out how to use mountObject. What kind of datablock does it accept, and what's the process of making an object and then mounting it?
Any help is much appreciated!
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