Game Development Community

PIX and 1.8

by Jay Verba · in Torque Game Engine Advanced · 02/10/2009 (1:41 pm) · 4 replies

Anyone else have problems using PIX debugging and 1.8? My EXE is crashing immediately upon launch after it creates the window. My guess it begins inspecting the card capabilities and tanks. Here is my console.log

GFXD3D9Device - using 'd3dx9_39.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 3.000000
Vert version detected: 3.000000

#1
02/10/2009 (3:19 pm)
Normally when this happens, PIX will ask you if you want to re-run the experiment and pause execution to attach a debugger. Say yes to this, then use "Attach to Process" in Visual Studio. Then you can debug this crash like you would any other.

Hope that helps!
#2
02/10/2009 (3:25 pm)
Using PIX as I type this, with TGEA 1.8.

Sorry to hear that you're having problems with it :(
#3
02/10/2009 (9:49 pm)
It might be a windows 7 + dx11 issue, I'll reboot into XP and post back.


Other than that windows 7 is still a thumbs up, had very little problems thusfar as a production OS.
#4
02/12/2009 (1:25 pm)
FYI It worked fine on XP.