Game Development Community

Gamebryo? any good?

by Jaren Watkins · in Torque Game Engine Advanced · 02/09/2009 (1:31 pm) · 12 replies

Is TGEA as good or better than Gamebryo by the look of all the games made with Gamebryo it sound much better but I havent seen anything on Gamebryo and I know TGEA is realy good! So do any of you know anything on Gamebryo have you used it before?

#1
02/09/2009 (2:51 pm)
For $30,000 it had better be good (cost of Gamebryo casual version 2 years ago - don't know now). Still, I heard that the Fusion Fall concept was developed in Unity, and then ported to Gamebryo, but they had so many issues, they went back to Unity. Like all things, I imagine that TGEA is better than Gamebryo in some ways, but worse in others.
#2
02/09/2009 (2:54 pm)
I haven't used Gamebryo in almost 8 years... back when it was still NDL. Its probably changed a bunch... it used to be heavily scene graph based which would get you into trouble at times.

Your best bet is to try to get an evaluation version of the engine.

#3
02/09/2009 (5:12 pm)
$30,000 Wow! Yea It better be good! Have any of you heard of Blade 3D And what thats like?

Not that I dont like Torque I think its amazing! I just thought I'd look around and check all the other competitors out!
#4
02/09/2009 (5:52 pm)
IIRC, $30,000 was the "binary only" version for casual games. If you wanted a full commercial license, I think it was $180,000. I've heard of Blade 3D, and the pictures looked nice, but I didn't want to agree to a subscription fee just to see a demo, so I have no first hand experience with it.
#5
02/09/2009 (6:06 pm)
hmm 30k vs 298... and folks complain about TGEa...
#6
02/09/2009 (7:38 pm)
Fusion Fall went with Unity3D web player and it works pretty well on the date of official launch (http://www.fusionfall.com/)
Unity is actually very similar to Gamebryo, just has a bit less features...
#7
02/09/2009 (8:57 pm)
Wow the price on TGEA makes it very appealing now! one of The main reasons I'm asking about oher engines is that I'd like to make games for the PS3 also!
#8
02/10/2009 (6:08 am)
IIRC from an earlier thread, there is a version of TGEA for PS3, but just waiting on licensing from Sony before they resell it. There are a couple of torque games on PS3 anyway.
#9
02/10/2009 (7:00 am)
RocketMen has already been released on PS3 and is TGEA.

As for the licenseing thing not sure what the hold up it seems anything having to do with a license take forever and a year where GG is involved. the "Adventure Game starter Kit" from ubiq has been hung up in GG's licensing BS for close to a month now. At least thats their side of the story.
#10
02/10/2009 (9:12 am)
Oh wow thats good news!
#11
02/10/2009 (11:07 am)
Middleware certification is a huge hang up for any team that wants to develop officially licensed middleware for a console.
#12
02/11/2009 (4:11 am)
spent a few years with a company working with gamebryo. they don't have torque's strengths of networking and scripting, but they do have a 'reasonably' clean codebase, file format and tools.

i didn't find gamebryo to be better than renderware, i find it difficult to answer if gamebryo is better than torque though, each do a few things better.

consider gamebryo to be overpriced though, but while i'm happy with a lot of the torque tech, there seems to be a lot of poor decisions about implementation of good/ok designs, leading to a much more complicated codebase than it needs to be. standard disclaimers, only worked with torque for a week. (example. needing to call the parent::functions() all over the place is not a maintance friendly implementation)