Noob question: how to compile the game
by Aderal Black · in Torque Game Engine Advanced · 02/09/2009 (3:32 am) · 5 replies
I have a question: how to compile the game ?? I want to give someone my game witout editors ant editable scripts etc. only pure exe files and model files etc.
I look for the answer at the forum but I didn't find it.
TIA
I look for the answer at the forum but I didn't find it.
TIA
#2
02/09/2009 (7:32 am)
En ovner of what ?
#3
You gave no details in regards to what engine you are wanting to compile, only a question in one of the public forums. The differing engines will have varying compile setups and processes, each of which is covered in the documentation that comes with the relevant SDK. The detailed answers you seek are also found in the Private forums.
02/09/2009 (9:00 am)
The question you asked only has relevance to someone who owns a license and has access to the source code. Your account type does not appear to be a Torque Owner, thus the general and non-specific answer. You gave no details in regards to what engine you are wanting to compile, only a question in one of the public forums. The differing engines will have varying compile setups and processes, each of which is covered in the documentation that comes with the relevant SDK. The detailed answers you seek are also found in the Private forums.
#4
02/09/2009 (1:17 pm)
So i must have a source code em I right ?? And in that code I do everything ?? So I must buy it :P
#5
I spent many months lurking around the public forums, reading through the script files and generally learning as much as I could. When I figured I was ready to "move up", I bought TGE, got access to the Private Forums (which is invaluable) and then moved on to TGEA when it was upgraded to 1.7 version (which gave it the more user friendly versatility which TGE had). TGEA is currently on incarnation 1.8 and a big update/patch is alledgedly planned for summer(ish).
I can't say much about TGB/T2D as I've not used it, but I believe it now has it's own dedicated support/devs (us English guys once again proving that we are useful!).
02/09/2009 (1:40 pm)
Yep, that's the idea, you buy/license the source code (or GG's business model would have a seriously flaw!). Buying the source gives you access to the Private Forums and other resources for C++ coding. It also of course gives you the licensing rights, kinda handy if you ever want to publish anything (and that's the dream!).I spent many months lurking around the public forums, reading through the script files and generally learning as much as I could. When I figured I was ready to "move up", I bought TGE, got access to the Private Forums (which is invaluable) and then moved on to TGEA when it was upgraded to 1.7 version (which gave it the more user friendly versatility which TGE had). TGEA is currently on incarnation 1.8 and a big update/patch is alledgedly planned for summer(ish).
I can't say much about TGB/T2D as I've not used it, but I believe it now has it's own dedicated support/devs (us English guys once again proving that we are useful!).
Associate Michael Hall
Big Kid Games
But Torque is not one of those engines that compiles "everything" into one executable and a collection of data assets.
Script can be compiled into DSOs and you will distribute only those, but you'll need the source to enable that. Removing the editor is as simple as removing the editor.
And I can't really say any more than that since it looks like you are not an owner.