Loading the next Level
by Andrew Nare · in Torque Game Builder · 02/07/2009 (1:53 pm) · 5 replies
Hi, me again.
I'm stuck once again in building my game. I can't figure out how to load the next level after the player collides with an object. Nothing I do seems to work and there doesn't appear to be any resources for this type of thing.
Any help would be appreciated, thanks.
I'm stuck once again in building my game. I can't figure out how to load the next level after the player collides with an object. Nothing I do seems to work and there doesn't appear to be any resources for this type of thing.
Any help would be appreciated, thanks.
About the author
Leadwerks
#2
EDIT: Finally figured it out. Modified a behavior to do that. Thanks again for the help.
02/07/2009 (3:54 pm)
Thank for the help, but I have another question, where would I schedule the event?EDIT: Finally figured it out. Modified a behavior to do that. Thanks again for the help.
#3
02/08/2009 (8:23 am)
Okay, I have another problem. No matter what I try I cannot get background music to play. Nothing seems to work.
#4
02/08/2009 (9:09 am)
Why don't you explain what you tried already to get music playing?
#5
02/08/2009 (9:19 am)
I've only really tried this topic (www.garagegames.com/community/forums/viewthread/77530) Everytime the level loads the console says Unable to locate audio profile ' '. I probably missed something really simple.
Associate Phillip O'Shea
Violent Tulip
The reason why you have to use schedule is to avoid crashing when the scenegraph destroys an object that is still in use.