Why brushes in constructor wont show up in Torque (pic. included)
by Jaren Watkins · in Artist Corner · 02/06/2009 (12:57 pm) · 3 replies
I keep having problems in constructor But most of them I can handle This one I cant I built A nice medieval house in constructor I textured it and then put in some Portals Then exported it into .dif I loaded it in Torque and there are random brushes not showing up like just gone. check the pictures out here!
http://torquetutorials.110mb.com/index.php?p=1_5_Pictures
Srry I couldnt make it a quick link my keyboard is acting up and I couldnt make one of those square brackets! lol
http://torquetutorials.110mb.com/index.php?p=1_5_Pictures
Srry I couldnt make it a quick link my keyboard is acting up and I couldnt make one of those square brackets! lol
About the author
#2
02/06/2009 (1:21 pm)
thanks andrew for whatever you posted but the two pictures you posted are not showing. =)
#3
Try toggling HSR (Hidden Surface Removal) in System -> Preferences -> Export options and see if that helps. I've personally found this a factor in regards to more complicated brush geometry, ie: cylinders & spheres.
You might try playing with the "Split Epsilon" values also, see this thread for suggested values.
02/06/2009 (2:04 pm)
It looks to me like you had more than a few less than perfect (optimal) CSG operations (Subtract), and/or inter-penetrating brushes, which will result in your brushes being cut up in the way in which they appear. Then when they are exported to DIF, Constructor starts dropping faces because it thinks they might be hidden or even other unknown reasons. Try toggling HSR (Hidden Surface Removal) in System -> Preferences -> Export options and see if that helps. I've personally found this a factor in regards to more complicated brush geometry, ie: cylinders & spheres.
You might try playing with the "Split Epsilon" values also, see this thread for suggested values.
Torque 3D Owner Andrew Brady