Game Development Community

Box2D and TGB pro

by Rivage · in Torque Game Builder · 02/04/2009 (4:20 am) · 10 replies

Hi

For those who run Torque Game Builder Pro.
Does anybody has successfully implement a Box2D wrap into it ?

TGB would be a perfect game engine if Box2D was fully available from the interface !

Maybe an official portage ?

#2
02/04/2009 (5:57 am)
Thanks
I will look at this ASAP.
I hope it's up-to-date Box2D 2.0.2 since many improvement has been achieve in this release.
#3
03/31/2009 (11:10 am)
Does this work for mac
#4
03/31/2009 (2:25 pm)
It probably will work for Mac if you can compile and link it correctly. I am not aware of anything Windows specific in the wrapper. The only problem is I don't have a Mac to build and test it.
#5
03/31/2009 (2:31 pm)
Thanks Michael... I guess it will just be trial and error from this point ;)
#6
04/01/2009 (10:31 am)
Well, yes :)

But actually with some C++ experience it should not be to hard to port.
#7
04/14/2009 (11:48 am)
Yet another unfortunate point that I have reached is that I know very little about C++ programing, I know some C and Obj-C so maybe I will be able to go from there.
#8
04/24/2009 (12:06 pm)
I'm currently in the process of finishing the Box2D wrap on my mac and things are going pretty smooth... Many Thanks to M.W.!!
#9
04/27/2009 (2:14 am)
If you can come up with guide on how to do this, I would be happy to put it on the google code page.
#10
05/01/2009 (6:36 pm)
If I get it fully working and not glitchy as all get out I will ;)