Does environment mapping work on clients?
by Josh Albrecht · in Torque Game Engine · 12/16/2002 (11:40 am) · 5 replies
I havent been able to get env mapping working on clients. It works fine when I host the server and play on the same machine, but when someone else joins, enviroment mapping doesnt work for them. The clients all have the EXACT same files as I do, so that's not the case.
Has anyone else ever experienced this, or have any idea what could be causing the problem?
Thanks! :)
Has anyone else ever experienced this, or have any idea what could be causing the problem?
Thanks! :)
#2
02/28/2003 (10:23 am)
As far as I know, the client preference to turn on env mapping is false by default. Check that as well.
#3
02/04/2004 (11:17 pm)
I've seen this problem too, it only happens to certain objects. Player model and flag is shiny which others are not.
#4
edit ... nevermind .. I didn't completly read your post. ;)
02/05/2004 (6:04 am)
Enviro mapping REQUIRES one to use LOD.edit ... nevermind .. I didn't completly read your post. ;)
#5
This should fix envornment mapping for ShapeImage objects.
02/10/2004 (10:42 am)
The emap datablock field (for environment mapping) for shape image datablocks was not being sent to the clients. A fix has been uploaded to CVS HEAD. This should fix envornment mapping for ShapeImage objects.
Torque 3D Owner Jim Rowley