L3dt and Atlas2
by Barry Gallagher · in Torque Game Engine Advanced · 02/03/2009 (12:03 pm) · 2 replies
When you export terrain from L3dt using the atlas 2 plugin for it do you still need to use Torques console functions to get the map working?
Are there any steps you need to do?
Are there any steps you need to do?
About the author
#2
When you select the export to Atlas it prompts you for the location of the executable and once you fill that in and a file name it runs everything for you automatically.
I pretty much went through this tutorial: www.bundysoft.com/wiki/doku.php?id=tutorials:torque:aaron and it worked 100% first time.
I used a custom executable and my own folder locations and the terrainloaded up perfectly.
04/17/2009 (2:54 am)
Actually the new version of L3DT automatically starts the game executable and runs the scripts for you.When you select the export to Atlas it prompts you for the location of the executable and once you fill that in and a file name it runs everything for you automatically.
I pretty much went through this tutorial: www.bundysoft.com/wiki/doku.php?id=tutorials:torque:aaron and it worked 100% first time.
I used a custom executable and my own folder locations and the terrainloaded up perfectly.
Associate Ross Pawley