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L3dt and Atlas2

by Barry Gallagher · in Torque Game Engine Advanced · 02/03/2009 (12:03 pm) · 2 replies

When you export terrain from L3dt using the atlas 2 plugin for it do you still need to use Torques console functions to get the map working?


Are there any steps you need to do?


#1
02/03/2009 (12:32 pm)
I believe it actually outputs a script for you to run that will execute the necessary script functions. I've had them fail to work for minor reasons (wrong order of arguments and such) but they're generally pretty easy to fix. I think it puts the script in the folder that you save to, but it might put it in your engine folders somewhere.
#2
04/17/2009 (2:54 am)
Actually the new version of L3DT automatically starts the game executable and runs the scripts for you.

When you select the export to Atlas it prompts you for the location of the executable and once you fill that in and a file name it runs everything for you automatically.

I pretty much went through this tutorial: www.bundysoft.com/wiki/doku.php?id=tutorials:torque:aaron and it worked 100% first time.

I used a custom executable and my own folder locations and the terrainloaded up perfectly.