Game Development Community

Torque Demo will not run d3d on a geforce 3

by Troy Dedmon · in Torque Game Engine · 12/15/2002 (10:56 pm) · 5 replies

I have geforce 3 card and Directx 8.1 and if i switch into d3d mode for the demo all i get is garbage on the screen ie.lines everywhere no matter where you look. Anyone know why its killing me? OpenGL works fine any resolution

#2
12/15/2002 (11:12 pm)
Thanks for the reply Im using Release_1_1_2

Is that the latest? Thats what it told me to enter...
#3
12/15/2002 (11:23 pm)
Yeah, 1.1.2 is the latest "official" release... but there is the HEAD version, too...
but I thought it was fixed in release 1.1.2. ... hm...
so, just disable that NORMAL part and you should be fine in D3D (besides the fact that it is slow... :P)
#4
12/15/2002 (11:43 pm)
That fixed it...wow thanks a ton...
Its not slow on my machine not as fast as opengl thou..

While I got you listening..retail games never ask which drivers you use, do they just pick one?

I read in the forums that Torque uses DirectX 7..which then is wrapped into OpenGL calls.. there would be the speed difference right there..Why do that thou ????

DirectX 8.1 is gotta be as fast as opengl I would think

does that mean you need to know opengl to really modify torque since it wraps all the direct x stuff..Ive got several books on directx and several small demos ive done so my knowledge is in DirectX not OpenGL...

Thanks for any info...........................
#5
12/16/2002 (9:42 am)
They did that so they wouldn't have to write two otherwise identical renderers. OpenGL is also cross-platform, so it makes sense to have it be the "default" rendermode and provide a DirectX wrapper for people on Windows.