Game Development Community

How To Setup Player Footstep In 3D Max

by Amir Shariffuddin Zakaria · in General Discussion · 02/01/2009 (9:05 pm) · 2 replies

Hi,

Can somebody help me with this problem. I've do all the setting for animation in 3D max 2009 and export to TGE 1.5.2 as DSQ and it works fine but my problem... I don't hear any footstep sound.

I have search for this and none of the threads solve my problem. I have not touch the player scripts and all other script. What i do is just replace the Orc with my own player. So, I'm asking for those who have the know how please help me with this. What should I do to enable the footstep sound in game.

#1
02/02/2009 (4:50 am)
You don't set up the foot step in a 3d modeler you do that in GIMP or Photoshop. You set up sounds in GarageBand or a sound editor and export to a format Torque can read.
#2
02/02/2009 (6:06 am)
Hi Shane,

Thank for reply. I know to make a footprint need to use photoshop or any graphic software and I also know how to make sound that TGE can read. But I'm having problem to hear the footstep sound.

According to some of the thread that I've found, I need to set trigger in 3D max so TGE will detect the trigger when the player move forward or any movement. So now I'm confuse on how to set it correctly.