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Human Buildings

by Midori · in General Discussion · 12/15/2002 (6:24 pm) · 5 replies

How do...

I've completed a set of human buildings...

(The numbers in brackets are the surface count from map2dif)

2 Farm Houses (489 & 581)
1 Barn (813)
2 Outposts (435 & 615)

Ramp up the inside of the tower, and the back side of the tower that you can't see has a big chunk out of it.
Ill get a shot of that soon.

If you want a look have a Click Here .

Comments, questions and sugestions are welcome.
(Man it took me this long to find this forum DOH)

Brian "Midori" Green

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#1
12/15/2002 (6:30 pm)
Cool!
#2
12/15/2002 (11:09 pm)
Wow these look neat, especially the first one. Nice work.

I wonder how hard it would be to split these buildings up into reusable segments? For example a wall segment, a ramp segment, a tower segment, etc.

I would imagine that a lot of levels could use wall/tower/ramp constructions that could be made of the same basic parts. So ideally I could put down an endcap, 2 wall segments, a tower, another wall segment then a ramp or something like that.

Anyway they look great.
#3
12/16/2002 (12:13 am)
Yea, I mentioned that sort of idea to Pascal a couple of weeks ago, and now that I have some basic designs down. Ill cut them up and try and sort out some nice clean way of joining then up.

Was thinking about several types of designs that could be used with this type of system.

The multi walled keep (keep on the inner most ring, then a few village buildings then the outer wall.

The GateHouse across the narrow pass, this could also be used in a seige the gate down, to move onto the next one attack/defence type thing.

Anyway, ill sort out someway of making the joining of them easier and knock out a couple of building blocks (Keeps, Walls, Turrets, GateHouses, DrawBridges, Corners, up/down Sloped Walls etc) over the next couple of days to see if the Idea will work.
#4
12/16/2002 (1:02 am)
Nice stuff brian but you already know that.

Btw the farm stuff is in CVS, has been for quite some time. I'll get the outposts in as soon as i get the final versions.
#5
12/16/2002 (1:43 am)
Very nice layouts.

We had tried using 'modular' design for TSRR and came to a rutt with the shadowing. It was rendering odd shadows at the joining areas. We were hoping to utilize that approach so we could have a variety of housing but not have to build a ton of structures. This was a few months back and I haven't tested it again. So I don't know if there's been improvements to the lighting or what. Just figured I'd let you know what I had encountered with the modular approach.