Game Development Community

How To Set Player Footstep In 3D Max

by Amir Shariffuddin Zakaria · in Torque Game Engine · 02/01/2009 (5:39 am) · 21 replies

Hi,

Can somebody help me with this problem. I've do all the setting for animation in 3D max 2009 and export to TGE 1.5.2 as DSQ and it works fine but my problem... I don't hear any footstep sound.

I have search for this and none of the threads solve my problem. I have not touch the player scripts and all other script. What i do is just replace the Orc with my own player. So, I'm asking for those who have the know how please help me with this. What should I do to enable the footstep sound in game.
Page«First 1 2 Next»
#21
06/08/2009 (11:53 am)
Do you get "foot puffs" (particle dust effect) when your character runs? Those are also based off those triggers. If you have foot puffs and no sound, then something is screwy.

I haven't set up foot triggers in a while, but something about your trackview trigger keys doesn't look right. Are you sure thats how you set them up? I don't remember that looking like that in track view...

One note, if you export DSQ's separately, you should delete your mesh geometry and just export the skele and nodes. You probably knew that.
Page«First 1 2 Next»