Game Development Community

How do you create cut scenes (animated breaks) in Torque?

by Shane09 · in General Discussion · 01/31/2009 (9:34 am) · 5 replies

I want my story of my game to evolve from an event that is not playable, but more of a 4 minute clip where a certain event happens. Is this possible in the Torque Game Engine? How would one come upon conquering this? This is extremely vital to my game. Without this certain scene, my game would be plain, old, and boring. Any help is appreciated. Thanks.

#1
01/31/2009 (3:26 pm)
It's easy. Setup a script that fires when the event happens and pushes a theoraGuiControl to the screen. Then, schedule the amount of time needed to play the movie and pop the theora control.
If you want the player moved to a different mission, or a different place in the mission, while the movie is playing is a good time to move them.
#2
01/31/2009 (3:50 pm)
Oh, I've heard about that. I was just wondering if there was a different way. Thanks though. Can iMovie export to '.ogg'? Also, I heard TGEA doesn't support that function anymore. Is that true? I'm currently running TGE 1.4.2 but if I decide to upgrade, I would like to port it with little errors.
#3
01/31/2009 (5:03 pm)
I think it has been fixed in 1.8.1 that hasn't been released yet.
I don't know what iMovie is.
#4
01/31/2009 (5:18 pm)
iMovie is the movie maker that comes with Mac. It's like Windows Movie Maker except one that Apple made for the Mac.
#5
01/31/2009 (6:23 pm)
If you have a movie editor that will export your movie to theora ogg format, or if it will export a ffmpeg, then it should work fine. I use windows movie maker to export to a format that another movie program will export to ffmpeg, then use the ogg convertor to convert to ogg. (convoluted yes, but it works.)