Screenshots of my game in progress
by Rich Hudson · in Torque X 2D · 01/28/2009 (6:46 pm) · 5 replies
Its an RPG - unfortunately you can't see the animations in progress in a screenshot but they are all there.
http://photoshare.shaw.ca/view/17180761282-1233196598-41487/
Whats done:
Inventory System (slots / backpack / chests) is done
-Auto loot is done
-Auto slot swapping/equiping of items done
-Item preview done (as you can see I can't get that GUIBitmap translucent yet!!)
-Need to have potions stack in a slot.
Combat system
-Hand to hand is done
-Spells are not done yet
-Looting of corpses done
-Corpses fade after looting is done (or if there is no loot).
-Targeting information done (monsters/hero's hp/mana).
Movement
-Auto move to ground selection (flashing icon)
-Auto move to target
-Cancel action
-Show information about object
-Combat text (Hit, Miss, Crit! with screen shake) done
Rules
-Classes and Races are done
-Items are created and can have magical properties and, for weapons, special damage (e.g. fire, cold, poison, unholy, etc..), or attack speed, or for armor types (armor, rings, etc..), special resistances or bonuses to movement speed, etc..
-Monster class done and working
Still lots to done, but having a blast doing it.
RH.
http://photoshare.shaw.ca/view/17180761282-1233196598-41487/
Whats done:
Inventory System (slots / backpack / chests) is done
-Auto loot is done
-Auto slot swapping/equiping of items done
-Item preview done (as you can see I can't get that GUIBitmap translucent yet!!)
-Need to have potions stack in a slot.
Combat system
-Hand to hand is done
-Spells are not done yet
-Looting of corpses done
-Corpses fade after looting is done (or if there is no loot).
-Targeting information done (monsters/hero's hp/mana).
Movement
-Auto move to ground selection (flashing icon)
-Auto move to target
-Cancel action
-Show information about object
-Combat text (Hit, Miss, Crit! with screen shake) done
Rules
-Classes and Races are done
-Items are created and can have magical properties and, for weapons, special damage (e.g. fire, cold, poison, unholy, etc..), or attack speed, or for armor types (armor, rings, etc..), special resistances or bonuses to movement speed, etc..
-Monster class done and working
Still lots to done, but having a blast doing it.
RH.
#2
For the bitmap, in the end I just hard coded the opacity to 40% in my PSP app.
01/29/2009 (10:16 am)
Thanks - I will put a video up soon which shows a bit more. Obviously the graphics are freeware right now and so are not of great quality.For the bitmap, in the end I just hard coded the opacity to 40% in my PSP app.
#3
01/29/2009 (10:35 am)
Looks really cool man
#4
Brian
01/29/2009 (1:24 pm)
Nice! Keep it up! Don't worry about the free tiles. If you decide to build a team, using free tiles can help you attract an artist because they already know the game works and you're not just hype. Keep us up to date!Brian
#5
01/30/2009 (12:18 am)
Looks good - look forward to seeing it in action!
Associate John Kanalakis
EnvyGames
John K.
www.envygames.com