Game Development Community

Adding custom mission to mission select screen

by Bryan "Over_burN" Lovely · in Torque Game Engine · 12/13/2002 (3:53 pm) · 5 replies

Hey all
I was just wondering if someone could point me in the direction of the file that loads the 3 test missions in the mission select screen of the torque demo...i would like to add my mission to the list so i dont have to keep loading it..ya i know i am lazy :OP A tutorial or just a general direction of what file calls the three mission into the list would be great

Any help would be greatly recived....thx.

#1
12/13/2002 (4:09 pm)
As long as your mission is in the missions directory it should show up fine.
#2
12/13/2002 (4:10 pm)
Actually, I've never had to do anything for them to appear in the mission list...
Is your mission file saved in the same folder as the other missions ?
Sorry, can't help you more atm.
#3
12/13/2002 (4:45 pm)
yup everything is in the same directory as the waterworld/scorchedplanet/testmap but when i launch the demo and head to the select mission/level screen it just shows the default three (scorched/water and test).

So what your saying is my mission (Base Defense its called) should also show up in mission/level select without any intervention from me.??

crap :OP

thx for the help though
#4
12/13/2002 (6:05 pm)
Would anyone know where i can find the files that searches my mission folder for missions to display in the mission select list....maybe i can debug whats going on and why my mission is not in the list.
#5
12/14/2002 (5:01 am)
Hey guys, am having a similar problem, I think. Sigh, am afraid this thing is probably so easy and am just failing to see something obvious, but.. .hh.. anyway! am trying to follow the tutorials quite literally, and in the WorldCraft Tutorial, I am in the part where one gets to import the box into the map (lol, you may roll your eyes now B) ) anyway.. the tutorial says:
[quote]
Now press F11 which will open the in-game editor, now press F4 and the panel on the right should change to show the creator panel.
(image)
Now open the interiors group (by clicking on the plus to the left of it), open the fps group, then the data group, the interiors group, the evil1 group and finally the maps group. Inside this last group you should see your box
[quote]
Right I should! but I dont see it, please help! B) Indeed, there IS a BOX1.dif file inside C:\torque\example\fps\data\interiors\evil1\maps in my hard drive but when I hit F4 and browse down the tree, I get as far as the "evil1" folder, and the "maps" folder is not even there.. there is only a "fairfax" and an "example" subfolders. So, I tried copying BOX1.dif to those two folders that do appear, and no luck either.. it doesnt list it even then. I have tried closing and restarting the editor mode, the level, the whole application, and still no luck. Like I said, it must be something pretty silly, but.. could you help this newbie?

Thx a lot! B)