Game Development Community

"Error, no plane possible" in mplane.h

by Benjamin Wilson · in General Discussion · 12/13/2002 (12:24 pm) · 4 replies

I'm using ms2dtsExporter_DEBUG.dll which I found on this site to export milkshape models to .dts format.

The first time I run my app, the model is imported correctly. However, the next time I run it I get
"Error, no plane possible" which comes from engine/math/mplane.h

If I export my model again, it will work again the first time.

Does anyone have any experience with this?

Thanks,
Ben

#1
06/28/2004 (5:37 am)
I'm having this exact problem, too. Anyone know what causes this?
#2
06/28/2004 (7:33 am)
Is your collision mesh convex?
#3
06/28/2004 (12:35 pm)
The problem DOES seem to be with my collision mesh. Thanks, Ben.

Unfortunately, my collision mesh is just a box converted to a mesh, so it IS convex. But when I delete it and its helper, works! I wonder what the problem is.

Now that I have a biped, I have my Col-1 mesh as a child of the scene. Should it be linked elsewhere? I've tried linking it to the Bip01, but that doesn't work either.

Help me! :(
#4
06/28/2004 (4:01 pm)
I don't know anything about what your scene hierarchy should be, just what might be going wrong in the code... Sorry, an artist will have to help you out.