Is networking in Torque so hard ??
by Alewinn · in General Discussion · 01/27/2009 (1:42 am) · 4 replies
Hi !
I am looking for an engine to build a game-client prototype ; i am currently working on a new massively online gaming server technology programmed in Java.
We are interrested in some TGEA licences for our client-side prototypes and we have to know how much time it can take us to integrate the TGEA client with our server technology, wich complexity... As i saw on the forums it seems to be a very expensive task, big time consuming...
I know it's possible (i've already read about some Torque-Darkstar integration posts) but questions are :
-> how much time will it cost ?
-> Is there a little documentation about client/server achitecture for Torque that i can read ?
-> Can we count on experienced feedbak on integrations like this ?
On our side we are a little french indie company (Klakos) specialised on prototyping innovatives online gaming, already experienced in C/C++, Java and Flex programing.
Thanks.
I am looking for an engine to build a game-client prototype ; i am currently working on a new massively online gaming server technology programmed in Java.
We are interrested in some TGEA licences for our client-side prototypes and we have to know how much time it can take us to integrate the TGEA client with our server technology, wich complexity... As i saw on the forums it seems to be a very expensive task, big time consuming...
I know it's possible (i've already read about some Torque-Darkstar integration posts) but questions are :
-> how much time will it cost ?
-> Is there a little documentation about client/server achitecture for Torque that i can read ?
-> Can we count on experienced feedbak on integrations like this ?
On our side we are a little french indie company (Klakos) specialised on prototyping innovatives online gaming, already experienced in C/C++, Java and Flex programing.
Thanks.
#2
I've been on the OpenTNL website and saw that the licence lasts from 1999 to 2004...
Then when i tried to acces the forums i saw that there are no more forums ; in place there is a redirection to the current GarageGames website with an error 404...
I think there have been a technology break since OpenTNL to a new implementation of TGEA engine.
I've read somewhere in the forums that the TGEA engine has been re-designed with client/server design in mind (note that i'm maybe wrong, because i've never used it), so i am looking for any information about that...
Do anyone have an answer ?
01/27/2009 (3:24 am)
Thanks a lot for a so fast response !I've been on the OpenTNL website and saw that the licence lasts from 1999 to 2004...
Then when i tried to acces the forums i saw that there are no more forums ; in place there is a redirection to the current GarageGames website with an error 404...
I think there have been a technology break since OpenTNL to a new implementation of TGEA engine.
I've read somewhere in the forums that the TGEA engine has been re-designed with client/server design in mind (note that i'm maybe wrong, because i've never used it), so i am looking for any information about that...
Do anyone have an answer ?
#3
http://www.garagegames.com/community/forums/viewthread/82210
01/27/2009 (4:55 am)
if anybody interrested in ; there is a good post on the subject here :http://www.garagegames.com/community/forums/viewthread/82210
#4
Torque seems to be a piece of meat !
01/31/2009 (1:20 am)
Finally watched a bit of OpenTNL and..... Argh !Torque seems to be a piece of meat !
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