Game Development Community

Anyway To Pack TGEA in a lib/dll file?

by Ryan Zec · in Torque Game Engine Advanced · 01/26/2009 (4:07 pm) · 1 replies

Is there anyway to pack the TGEA game engine into a lib/dll file so that I do not have build it every time I need to change something to something outside of the engine? I don't want to have to build the whole engine if I just make changes to my code that just uses the engine.

#1
01/26/2009 (4:43 pm)
Of course. Just create a new win32 project (type = static library), and then add all the same source files to it.

But in reality, there really is no need. The compiler shouldn't be rebuilding anything unless it needs to be rebuilt. It's smart enough to know that files haven't changed, and avoids compiling them again. You won't gain anything from making a separate library.