QA machine asserting at startup
by James Spellman · in Torque Game Engine Advanced · 01/26/2009 (1:45 pm) · 3 replies
TGEA 1.7.1 w/ fresh DirectX and Video Drivers.
Compiled with June 08 SDK.
After hitting Ignore three times, it seems to run fine. Any ideas?
Could not determine DirectX version.
DirectX 9 version - 0
Could not determine DirectX version.
DirectX 8 version - 0
Attempting to create GFX device: NVIDIA GeForce 8800 GT (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_38.dll' for dynamic linking.
D3DDevice ref count is 1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : '€Ž '
o Card : ''
o Version: '0.00'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- No card profile profile/D3D9..cs exists
- No card profile profile/D3D9...cs exists
- No card profile profile/D3D9...000.cs exists
Texture Manager
- Approx. Available VRAM: 753926144
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common
Compiled with June 08 SDK.
After hitting Ignore three times, it seems to run fine. Any ideas?
Could not determine DirectX version.
DirectX 9 version - 0
Could not determine DirectX version.
DirectX 8 version - 0
Attempting to create GFX device: NVIDIA GeForce 8800 GT (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_38.dll' for dynamic linking.
D3DDevice ref count is 1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : '€Ž '
o Card : ''
o Version: '0.00'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- No card profile profile/D3D9..cs exists
- No card profile profile/D3D9...cs exists
- No card profile profile/D3D9...000.cs exists
Texture Manager
- Approx. Available VRAM: 753926144
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common
#2
01/26/2009 (1:58 pm)
That "should" be where the update came from. I can't verify it currently because I'm in another state and he's out to lunch at the moment. ;)
#3
I probably did something stupid in the project settings that TGEA doesn't like. There don't appear to be any issues with our TGE version.
01/28/2009 (9:18 am)
It appears to be some kind of DLL problem and not a driver issue. The product in question uses a .Net DLL for some external logic and for some reason it's causing assets on some machines and not others with similar hardware/software setups.I probably did something stupid in the project settings that TGEA doesn't like. There don't appear to be any issues with our TGE version.
Torque Owner Brandon Baker
World Core Studios
well you might not have fully updated direct x driver you said you do but you have to use runtime installation as it has every file. if you use the others some times they don't have some of the files that's in the runtime ones.