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phiReferenceVel, can it be faster than 360 ??

by TerroX · in Torque Game Engine · 12/13/2002 (5:47 am) · 1 replies

is there a way to speed up phiReferenceVel = 360; in EmitterData ? I want a spiral effect on a very fast object but it wont seem to go beyond 360, which is about 1 revolution per second, I would like something like 10 rev / sec and setting phiReferenceVel = 3600; doesn't seem to work

#1
12/13/2002 (8:02 am)
Try turning up the ejectionVelocity, and maybe turn down the dragCoefficient.

--Eric Forhan
[Trajectory Zone