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Different Camera View, Different Object Size

by Travis Evans · in Torque Game Engine Advanced · 01/26/2009 (8:39 am) · 3 replies

When I'm modeling my buildings, I assume the player to be 2 units tall and 1 unit wide/deep. After modeling a simple building, say a garden shed, the proportions look right when in third person, however once I switch to first person, the model seems smaller, nearly 2 times smaller. So to make the models look right in first person, I have to model the building about 1.5 to 2 time larger.

My player's FOV is set to 90 and I'm using the Forge Soldier that came with TGEA.

I'm not quite sure how to fix this. Any suggestions?

Thanks,
Travis

#1
01/26/2009 (9:12 am)
This is a issue almost all games face with getting the FOV set right. It's always hard to get the right size because no matter what you do something always seems a little out of wake when switching from one to the other.

Might try increasing or decreasing the FOV until you can find a good mix that will work for third person and first person.
#2
01/26/2009 (2:21 pm)
A FOV of 45 gives consistent first and third person views.

I also use scale settings of 2units for the player mesh height, only for door ways, and exaggerate the height for everything else. Single story buildings are 5 units high.
#3
01/26/2009 (3:29 pm)
I've been playing with the player.cs file in the "scriptsAndAssets/server/scripts/players" directory but after changing the FOV, I see no noticeable difference. This even the right file?