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Torque 1.5.2 crashes when loading Constructor Dif's into my scene...

by Bernd Schaumburg · in Artist Corner · 01/25/2009 (11:01 am) · 5 replies

Hi All,
I'm using TGE 1.5.2 together with Constructor 1.0.51 . I build up a little scene for our new FPS project. The first level scene is growing up, out of now 6 really little Dif interior files with some little baken DTS shapes in it, like transparent windows. (I'm not new in map building) Now it seems, that we reached a "scary" limit in TGE 1.5.2. Every time I'd tried to load another Dif file into my scene, Torque crashes unexpectedly! Nothing is written into "console.log" which can really helps me out. I'd tried out many things, like deleting the imported DTS shapes out of my Dif Files and also I'd tried to increase the light geometry scale from 8 to 16. I cleaned the scene by deleting 3 shape replicators for some trees and unlocked the mission area, from that moment on, it was possible to load exactly 1 other DIF file into my scene. By importing the next DIF interior Torque crashes again! For me it seems to be a problem with the memory management in TGE 1.5.2! Before we used TGE 1.3 and I build up much more larger scenes by using QuArk. I never had problems like this before.
Has somebody an idea what happens here?

#1
01/26/2009 (7:44 am)
Very strange. Are you making use of detail brushes? When you use map2Dif (or Constructor's export) are there any issues in the Console.log?
#2
01/26/2009 (9:08 am)
@Bernd:

If you can send me one of the difs that you created, i can try to duplicate the problem here, and see if I can figure out what is causing it. jaimi AT aztica.com
#3
01/26/2009 (9:39 am)
Yes, I HAVE had that problem. with 1.5.2 importing stuff from Constructor last summer.

I can't remember the resolution, but I solved the problem. It was something maybe about having shapes that were not triangulated in the original max file. No, that might not have been it. I can't remember, but it was very confusing until I reached that 'aha' moment. If you can't figure it out shoot me an email and I'll try to investigate it again.

It was something simple, like no texture applied, or shader applied that had no diffuse texture. Something like that.
#4
01/26/2009 (1:18 pm)
Hi Jaimi,
I've just send you a mail, but not at aztica.com, because I didn't found a contact adress on your very new joomla site. (I also build up our new twinbits website with joomla :-) ) I send it to your .....@alt.net adress, hope it's ok?
Bernd
#5
01/26/2009 (2:30 pm)
Hi Bernd - My alt.net account is no more. Just replace the at with an @, jaimiATaztica.com and it should work fine.