Game Development Community

Mission objects

by Grimes · in Torque Game Engine Advanced · 01/24/2009 (10:43 am) · 9 replies

I try to get water in my game but when i ad water i can't see any water?
I've tryed a lot but i can't get it to work, its the same for other mission objects.
What can i do? or are there anny tutorials about this?

#1
01/24/2009 (11:19 am)
They work for me. Some people have reported that water starts really small, off to the side, and even under the terrain -- so it ends up not being visible. You might try looking in the Inspector pane to see if it shows up there.

The only problem that I have with TGEa water is that I have to add it and then save my mission, when I reload then the water block is visible.
#2
01/24/2009 (1:47 pm)
@Michael that sounds like a bug, is it replicatable?
#3
01/24/2009 (3:32 pm)
@Michael and Caylo - no I believe the reload is supposed to be there. "Official" video tutorial
#4
01/24/2009 (3:59 pm)
Thats very amateurish, but as it is, quite a few mission editor functions are not working so one must edit by hand and reload anyhow- "TGEA's Mission Editor provides an entire suite of WYSIWYG tools" my fat shinny ass...

EDIT: (oh cool we get a timestamp for forum posts now! I love it!)
#5
01/24/2009 (4:26 pm)
While the water block not appearing could be considered a bug. It has been this way since the very early days of TGEA. Heck even TGE has had a similar issue. It justh as something to do with the way that the waterblock was originaly designed. Now with shaders being applied to it, it just makes the issue stand out that much more.

Yes you do need to add the water then save the mission and reload it. Thats for the most part the way that it has always been. One of the qirks of TGEA and TGE.

As far as other functions of the mission editor not working. Please do say what you have found that does not work so that it can be noted and looked into.
#6
01/24/2009 (5:10 pm)
I have reported TGEA mission editor bugs in other forums. While i will not judge TGEA functions compared to other engines; i will note that the other two i have NDA with do not expect any restarts for ingame functions to work. If this 'feature' have been around so long, one would think by now they could have 'improved' it...

I'll bet there IS a way to place some in game waterblock console command that would refresh the waterblock, its on my long list of annoying little bugs to investigate, but as of yet i have not even played with waterblocks.
#7
01/25/2009 (12:07 pm)
I had thought that was intentional as far as the waterblock goes.... a barely remembered forum thread about shader based waterblock problems when TSE first appeared.

I have seen a few threads that contained tweaks and implementation improvements for the water, in fact there is a resource that allows you to "refresh" all of your objects without having to go through a save/reload map procedure. With careful planning and thought it wasn't really a problem for me so I never tried it.

@Grimes: does the save and reload procedure for the water work for you? What other mission objects seem to not work?
#8
01/25/2009 (1:16 pm)
I think some of the issue with the waterblock comes from just how complex it is. It's more then just some texture on a plane. There's physics at work inside the waterblock. Theres textures being applied when one enters the waterblock. And so forth.

Would it be nice to not have to refresh/reload the mission to get it to showup. Oh you bet sure! But in the grand scheme of things its a small minor thing compared to the fps drop in 1.8.1 with the terrain being shown.

I am sure there was a time when it was on the list of things to fix. But as with everything sometimes you have to toss something off the list to get something higher on the list.

Example being would I rather have seen atlas or shaders added into TGEA or the waterblock fixed?

The beauty about TGEA and TGE is that if something doesn't work the way you want it to. You have the source and can take it out, change it, rework it.

Ultimately you get what you pay for and that goes with just about any game engine. You pay $200 you don't get and expect Unreal Engine style graphics and power.
#9
02/24/2009 (5:48 am)
I tried to save my mission and reload it to get the water to show, but then ran into a different problem: lighting was missing over a huge portion of the map. I thought placing the waterblock in the mission might have caused that, so I just opened up the T3D demo, saved it as a new mission without making any modifications, and reloaded it. The result was still the same - half the map now appeared completely dark. Is this a bug in the game or am I doing something wrong?