Game Development Community

Racing AI

by Matthew Mahoney · in Torque Game Engine Advanced · 01/23/2009 (11:25 am) · 1 replies

Hi, my group for my midterm project decided taht we were going to create a simple racing mod. I was put in charge of putting everything into torque and making sure the other "cars" were there to race against. I know that I need to create a path using markers, but I'm not sure how to implement it into the .CS for the computer cars. Any help would be appreciated either by replying here or emailing me at the_matty2004@hotmail.com

About the author

Recent Threads

  • Racing Mod
  • Racing AI

  • #1
    01/25/2009 (3:14 am)
    Matthew - have a look at the AI Wheeled Vehicle resource www.garagegames.com/community/resources/view/6222

    You'll also want to keep in mind when creating paths that Torque tries to send all markers in one packet and so you're restricted to the number of markers you can have in a path - It's somewhere around 35-37 if I remember correctly.