Game Development Community

Path finding

by Chris · in Torque Game Engine Advanced · 01/23/2009 (9:38 am) · 4 replies

Is there any native path finding system built into TGEA or even third party path finding systems?

#1
01/23/2009 (10:17 am)
Here's a resource: Flexible A* Pathfinding System.
#2
01/23/2009 (10:36 am)
That looks like a great resource, exactly what I was after
#3
01/23/2009 (11:10 am)
There's also a number of others (eg. this one and this one) that are from TGE and can be found in the Resources section of the site (do a search for pathfinding). Obviously the'd need to be ported over to work with TGEA's different code.
edit: Appalling grammar
#4
02/02/2009 (6:23 am)
I second Dan Keller's Flexible A* Pathfinding System. I use it in PrototypeB.

I also already ported it to TGEA 1.8, and the changes are posted at the bottom of the resource page.