Path finding
by Chris · in Torque Game Engine Advanced · 01/23/2009 (9:38 am) · 4 replies
Is there any native path finding system built into TGEA or even third party path finding systems?
About the author
#2
01/23/2009 (10:36 am)
That looks like a great resource, exactly what I was after
#4
I also already ported it to TGEA 1.8, and the changes are posted at the bottom of the resource page.
02/02/2009 (6:23 am)
I second Dan Keller's Flexible A* Pathfinding System. I use it in PrototypeB. I also already ported it to TGEA 1.8, and the changes are posted at the bottom of the resource page.
Torque Owner Shaderman