Am I ready for Torque?
by Matt Brady · in General Discussion · 12/09/2002 (4:53 pm) · 3 replies
Hi, me and a few others are thinking of purchasing Torque and entering this community, but I'm trying to figure out something.
Can I handle Torque and efficiently program with it? I'm pretty good at reading/writing C/C++, but I haven't had that much experience with 3D APIs like OpenGL.
How much of a setback is this? Can I just get the knowledge I need from tutorials and forums? Do I need to work with OpenGL more before I attempt programming with Torque? What else do I need?
Thanks so much, I look forward to being a part of this community.
Can I handle Torque and efficiently program with it? I'm pretty good at reading/writing C/C++, but I haven't had that much experience with 3D APIs like OpenGL.
How much of a setback is this? Can I just get the knowledge I need from tutorials and forums? Do I need to work with OpenGL more before I attempt programming with Torque? What else do I need?
Thanks so much, I look forward to being a part of this community.
#2
Most of the code isn't that bad though.
12/09/2002 (9:31 pm)
Being able to make a decent game using only the scripting system is really only practical in theory. :(Most of the code isn't that bad though.
#3
12/09/2002 (10:23 pm)
Just download Realm wars and play with the scripts. Then you'll have at least an ideea about the scripting. To enhance the engine graphically you'll need some (if not a lot) 3D programming knowledge. But not all changes are graphic enhancements offcourse. It all depends on what you are planning on doing with it.
Torque Owner Mike "wowo" Miller
Like you I'm thinking about purchasing Torque, well, actually, I am going to purchase Torque.
Again, like you I don't have a whole lot of experience programming in 3D environments. I have about 3 1/2 years of C++ experience.
From what I have seen of Torque, it doesn't look all that intimidating. Most, if not all, of the gameplay related programming is done via scripts, not C++. You really only need to get into the C++ aspects if you want to modify the engine. (I could be wrong, but that's what I have gathered from the GG website)
That being said, the non-programming aspects of Torque are very intimidating, at least for me. I have *very* little experience with 3D modeling and animation, as I have only made 2D games before Torque. So, using Torque is not purely programming. There are other aspects involved as well.
I hope that helped a little,
Mike