Game Development Community

Am I ready for Torque?

by Matt Brady · in General Discussion · 12/09/2002 (4:53 pm) · 3 replies

Hi, me and a few others are thinking of purchasing Torque and entering this community, but I'm trying to figure out something.

Can I handle Torque and efficiently program with it? I'm pretty good at reading/writing C/C++, but I haven't had that much experience with 3D APIs like OpenGL.

How much of a setback is this? Can I just get the knowledge I need from tutorials and forums? Do I need to work with OpenGL more before I attempt programming with Torque? What else do I need?

Thanks so much, I look forward to being a part of this community.

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#1
12/09/2002 (5:09 pm)
Hi,

Like you I'm thinking about purchasing Torque, well, actually, I am going to purchase Torque.

Again, like you I don't have a whole lot of experience programming in 3D environments. I have about 3 1/2 years of C++ experience.

From what I have seen of Torque, it doesn't look all that intimidating. Most, if not all, of the gameplay related programming is done via scripts, not C++. You really only need to get into the C++ aspects if you want to modify the engine. (I could be wrong, but that's what I have gathered from the GG website)

That being said, the non-programming aspects of Torque are very intimidating, at least for me. I have *very* little experience with 3D modeling and animation, as I have only made 2D games before Torque. So, using Torque is not purely programming. There are other aspects involved as well.

I hope that helped a little,
Mike
#2
12/09/2002 (9:31 pm)
Being able to make a decent game using only the scripting system is really only practical in theory. :(

Most of the code isn't that bad though.
#3
12/09/2002 (10:23 pm)
Just download Realm wars and play with the scripts. Then you'll have at least an ideea about the scripting. To enhance the engine graphically you'll need some (if not a lot) 3D programming knowledge. But not all changes are graphic enhancements offcourse. It all depends on what you are planning on doing with it.