PC Games to Playstation or Nintendo or XBox
by Sam.E · in General Discussion · 01/20/2009 (5:42 am) · 3 replies
Okay guys I am just wondering if I have completed a game on a engine from GG how would I port it to PS2/PS3 or Wii or XBOX 360?
I would like to know because I am just curious! Hehe..
EDIT: I know this isn't the same topic but I didn't want to start a new thread, I am just wondering if my indie games make more than 250k a year I have to buy commercial license right? and also what is "transferable license"?
I would like to know because I am just curious! Hehe..
EDIT: I know this isn't the same topic but I didn't want to start a new thread, I am just wondering if my indie games make more than 250k a year I have to buy commercial license right? and also what is "transferable license"?
About the author
#2
You could also use TorqueX, which is pretty good, but the documentation isn't quite there yet. Also, it's not TorqueScript based, it uses C#, which makes sense. That would let you get onto the 360 via the Community Games channel.
01/20/2009 (2:52 pm)
You would find a publisher to help you secure a devkit, so you'd be authorized to even publish to the platform using Torque 360 or Torque Wii.You could also use TorqueX, which is pretty good, but the documentation isn't quite there yet. Also, it's not TorqueScript based, it uses C#, which makes sense. That would let you get onto the 360 via the Community Games channel.
#3
01/21/2009 (2:21 am)
Ah I get it, thanks guys! So to get on the Wii or 360 I need a publisher and if I had transferable license I can give the Torque program to anyone and still keep it?
Torque Owner Brandon Baker
World Core Studios