Build for the Web?
by Kevin OFlaherty · in Torque Game Builder · 01/19/2009 (9:25 am) · 8 replies
I was looking at the homepage and it said TGB could build games for PC/Mac/Linix/I-Phone/Web. How could I build a game so it can be played in a web browser on my website www.makingindiegames.com?
About the author
I'm a computer science student at Stony Brook University and entrepreneur. I founded makingindiegames.com where my small team develops resources for the Torque Engines.
#2
01/23/2009 (6:50 am)
Publish to web is a feature that is coming down the pipe, but IA is currently available and TGB integrates extremely well into the IA tech.
#3
01/24/2009 (6:03 pm)
Any idea on the price tag for IA used on a simple TGB mini game hosted on one's own site. Is it a charge per game? Recurring monthly fee?
#4
01/26/2009 (6:41 am)
I am not sure, but I would bet that it would be incredibly expensive. See Brett's Blog for more information on the tech behind it and reasoning for pricing.
#5
I've found a program called "OSAKit".
It works well with IE, Mozilla, and other major browsers. Users have to download a player plugin, which isn't Instant Action innovative, but it's better than nothing.
It runs from FREE versions to more advanced versions for a one time fee.
Finally a Game Engine for TGB (and I think it works with TGE & TGEA).
osakit.com
03/16/2009 (5:23 pm)
GG's engines are cranked up full speed on Torque3D and the new TGB won't probably be on the scene with it's own web plugin for several months.I've found a program called "OSAKit".
It works well with IE, Mozilla, and other major browsers. Users have to download a player plugin, which isn't Instant Action innovative, but it's better than nothing.
It runs from FREE versions to more advanced versions for a one time fee.
Finally a Game Engine for TGB (and I think it works with TGE & TGEA).
osakit.com
#6
03/16/2009 (5:40 pm)
I remember stumbling upon OSA a while back. There was something I didn't like about it, but I can't remember what it was.
#7
When I first tried using it two months ago, I couldn't play my TGB games online in IE or FF on my laptop, and it only seemed to work in IE on cpu's but you couldn't get the window to close afterwards without a force quit.
The new version is specifically designed to allow for TGB play on laptops & cpus in any major browser plus it has the option to remove the temporary file created when playing the game online as soon as the game is closed instead of storing it and bogging down the system requiring a disk cleanup.
03/17/2009 (6:04 am)
Odds are there was A LOT you didn't like about it.When I first tried using it two months ago, I couldn't play my TGB games online in IE or FF on my laptop, and it only seemed to work in IE on cpu's but you couldn't get the window to close afterwards without a force quit.
The new version is specifically designed to allow for TGB play on laptops & cpus in any major browser plus it has the option to remove the temporary file created when playing the game online as soon as the game is closed instead of storing it and bogging down the system requiring a disk cleanup.
#8
03/17/2009 (9:59 am)
Yeah, that all sounds familiar. I need to dig through my notepads and see if I can find my notes on it from a year or two ago to compare to it now.
Torque Owner Nathan Allen
Default Studio Name
At any rate, it will cost you some money. You must contact them to find out how much. But as far as I know, that is the only way to make a tgb project into a flash game.