Opaque Textures have a Halo around them
by Jared Schnelle · in Torque Game Engine · 12/08/2002 (1:06 pm) · 2 replies
Can someone tell me why my opaque textures have a halo surrounding them? Take a look at:
http://www.rykos.net/oddgrass.jpg
so you understand what I mean. It looks like this in the show tool, and I have the same problem with the textures used for precipitation(but there it's not that bad, rain and snow dont mind white borders ;) )
I'm simply using an opaque texture with an alpha channel, boggles me.
-Jared
http://www.rykos.net/oddgrass.jpg
so you understand what I mean. It looks like this in the show tool, and I have the same problem with the textures used for precipitation(but there it's not that bad, rain and snow dont mind white borders ;) )
I'm simply using an opaque texture with an alpha channel, boggles me.
-Jared
About the author
#2
How strange.
12/08/2002 (3:17 pm)
Nah you can see the texture I used in the picture. I found a work around though. The white halo comes when I use an opacity of 100%, if I use an opacity of 99% it works fine.How strange.
Torque Owner Jeff Peck
hope that helps,
Sang