Game Development Community

Opaque Textures have a Halo around them

by Jared Schnelle · in Torque Game Engine · 12/08/2002 (1:06 pm) · 2 replies

Can someone tell me why my opaque textures have a halo surrounding them? Take a look at:

http://www.rykos.net/oddgrass.jpg

so you understand what I mean. It looks like this in the show tool, and I have the same problem with the textures used for precipitation(but there it's not that bad, rain and snow dont mind white borders ;) )

I'm simply using an opaque texture with an alpha channel, boggles me.

-Jared

#1
12/08/2002 (1:47 pm)
my guess would be that you have feathering enabled on your brushes when you're making the textures... I might be really off base, but that's what I'd think

hope that helps,
Sang
#2
12/08/2002 (3:17 pm)
Nah you can see the texture I used in the picture. I found a work around though. The white halo comes when I use an opacity of 100%, if I use an opacity of 99% it works fine.

How strange.