Game Development Community

Torque Game Engine Cinematics

by Tamas Kapros · in Torque Game Engine · 01/18/2009 (11:56 am) · 8 replies

How is it possible to create cinematics in TGE 1.5.2 or TGE Advanced (I'll be upgrading soon.) I've searched for tutorials all over the place, but I never found any that would explain the process or show examples. For a good game must have a good storyline in it, and with cinematics its possible to add dramatic moments to the game and give hints of things to come. If anyone knows how to make a cinematic in TGE please tell me how. I really need this information ASAP. Thanks

#1
01/19/2009 (7:41 am)
For a place to start, try taking a look at the camera scripting in the TGE feature demo. That will at least give you an idea of how to script a free camera for your scenes.

Actor animations, and other such things, I'm not sure.
#2
01/19/2009 (9:06 am)
You can place a camera on a path. Depending on the complexity of your scenes this goes a long way. With some creative scripting you should be able to trigger animations and camera actions when players enter certain areas and or obtain certain objects. Perform searches for triggering events and that should help out.
#3
01/20/2009 (4:03 am)
If you are talking about adding a movie to your game, (cut scene) you would need to add a theora control. There is a lot of information about them buried here on the forum. ( ingame->f10->add theoraCtrl)
#4
01/20/2009 (12:21 pm)
We're doing in-game cutscenes using triggered animations and camera paths. I plan on putting up a .plan about this sometime soon. It's actually not that difficult to conceive, but it takes some planning and effort to put it all together.

#5
01/25/2009 (1:53 pm)
Hmm... You could do the cinematics in a animation on your favorite programm (Blender, Maya, etc...) and then create a .ogg video file. Then create a splashscreen on Torque & run the .ogg on the splashscreen. This won't work on TGEA, though.
#6
01/29/2009 (7:00 am)
@xxShanexx09 - you said that you could create a "splashscreen" to do animated cinematics in TGE but I am curious why you wouldn't be able to accomplish this same thing in TGEA?
#7
01/29/2009 (7:47 am)
Quote:you said that you could create a "splashscreen" to do animated cinematics in TGE but I am curious why you wouldn't be able to accomplish this same thing in TGEA?
Because the .ogg video format requires that you use the theoraCtrl which wasn't implemented in TGEa. Streaming audio doesn't play nice with the SFX system (technically it's the SFX sub-system that doesn't play nice), but you can create your video as a series of bitmaps and then load them frame by frame (.avi).
#8
01/29/2009 (8:02 am)
What about creating them using flash as a gateway, import/encode/decode your videos into that. See, www.garagegames.com/community/resources/view/7119