Game Development Community

shadow like stencil in TSSTATIC !

by ken · in General Discussion · 01/17/2009 (12:10 am) · 15 replies

hi there,
i have a lot of my working in shadow, then i think of torque shadow and how they make shadow , and i found a way impliment the shadow on polysoup object (TSSTATic)

here is the image:
i43.tinypic.com/demiib.jpgi41.tinypic.com/24livpf.jpgi39.tinypic.com/2v9vw3k.jpg
ok how is it ?
you can do this with some of your brain !

#1
01/17/2009 (7:00 pm)
Classic: "you can do this with some of your brain !"

oh and Ken,
[image][/image]
#2
01/19/2009 (12:22 am)
ok , thanks !
#3
01/19/2009 (9:58 am)
Resource, please!!
#4
01/19/2009 (9:20 pm)
Very nice, care to share a resource on this?
#5
01/23/2009 (10:15 am)
Whoa this looks very nice...
wouldn't mind sharing would you ;)
#6
02/01/2009 (10:10 am)
ok , just read about how shapebase object create their shadow !!!
#7
02/27/2009 (9:14 am)
this is beautifull!
I started playing around in tsStatic, and managed to get static shapes to render shadows, but they are not as detailed as this.
any suggestions on getting the detail?
#8
02/27/2009 (11:11 am)
Stencil shadows on statics? Nice! This'd be a great benefit for TGE users, in terms of a little bit of graphical niceness...
#9
03/04/2009 (5:01 pm)
Post this as a resource! Please!!
#10
03/05/2009 (11:50 am)
yes Ken, PleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePlease Post this as a resource?

think that'll work? my brainy thing is tired of trying
#11
04/01/2009 (9:33 pm)
Interseting, but doesn't the engine already do shadows for Polysoup objects?
#12
04/02/2009 (7:28 am)
Not stencil shadows, or self-shadows, as far as I know.
#13
04/02/2009 (9:48 am)
Oops I forgot I modified my code base to allow self shadows. I had done this back in TGEA 1.03. The version I did for that is up on TDN.
#14
04/03/2009 (7:52 am)
Further... I can't tell whether this is TGE or TGEA. I guess since he calls it a 'polysoup' object it'd be TGEA, actually...

...Self-shadowing is enabled in recent builds of TGEA, no? At least, it happens on Players.
#15
05/28/2009 (4:32 am)
How about posting the resource? This is kinda selfish...