Game Development Community

TGEDayNight Released!

by Prairie Games · in Technical Issues · 12/05/2002 (9:01 am) · 143 replies

Here is the Day and Night Cycle stuff as featured here.

*** Sorry, over the years we've lost this file. Please foward to Support@PrairieGames.com, thank you.
The source is available: HERE!

This is in GNU patch format... read the docs...

EDIT: I added the 2 TMU support for the interiors, get it from the link above :)

EDIT 2: Fixed a small problem with the horizon and made Sunrise/Sunset/Clouds much more dynamic/vibrant, highly recommended... the source is available from the link above or down below in the thread


Cheers,
-Joshua Ritter
Prairie Gamesm Inc.
Page«First 2 3 4 5 6 7 8 Next»
#141
05/16/2006 (1:31 pm)
William,

The link Day night cycles with seasons still has the files.

JW - Year late I know but in the spirit of better late then never here is my response. The glow of static shape such as trees and maybe the water (I hadn't noticed that) are known "issues" with the day/night resources. I don't know of a fix for it. Although the Synapse Gaming: Torque Lighting Kit for TGEmight help. My Dream RPG has it on their feature list too, although I have yet to see anything beyond some screen shots of menus so I can't say if their implementation would solve any of these issues.
#142
05/16/2006 (2:47 pm)
Enviro-Torque 2.0 is in development also.

I was going to put up an update-blog on that today, but the MoBo in that computer died somwhere between typing and posting... :-/
#143
08/11/2006 (8:06 pm)
Can anyone please email me this patch?
i cant find good links to it anywhere now.
Page«First 2 3 4 5 6 7 8 Next»