Game Development Community

Drawing Primitives in the GUI

by Guimo · in Torque Game Engine · 01/12/2009 (3:52 pm) · 4 replies

I need to draw primitives (lines, circles, etc) in the GUI. Is there any way to do this in TGE?

#1
01/12/2009 (4:00 pm)
Guimo,
lines and squares are pretty easy. Look in the dlg file for the methods. Circles on the other hand are not so easy. I used the GLU resource for my guiAdvBarHud to draw partial circles.
#2
01/13/2009 (2:47 am)
MMMMMM not exactly what I was looking for... I guess I will need to implement my own... thanks Mick!
#3
01/13/2009 (10:45 pm)
Guimo, I submitted a GuiLineCtrl (http://www.garagegames.com/community/resources/view/10779) resource a long ways back, for just drawing a line from point A to B in the gui. It could easily be expanded to support other types of primitives; well, at least triangles and rectangles. Ryan is totally right about needing GLU for circles.
#4
01/14/2009 (10:19 am)
Guimo, I'm almost done moving my guiAdvBarHud to TGEA and I have a function to draw a circle. As soon as I test it I can send it your way.