GG Copyright info in Script files
by Ian Wilson · in Torque Game Engine · 01/10/2009 (11:29 pm) · 3 replies
If I take a script file from the RTS starter kit and modify it to fit my game, do I need to include garagegames in the script?
If I make my own scripts with the TGE, do I have to add the GG copyright to my scripts?
I will of course have the GG splash screen on my game, and I won't be releasing any engine code, but if I want to display some of my script files in a presentation, am I allowed to do so?
Thanks,
Reed
If I make my own scripts with the TGE, do I have to add the GG copyright to my scripts?
I will of course have the GG splash screen on my game, and I won't be releasing any engine code, but if I want to display some of my script files in a presentation, am I allowed to do so?
Thanks,
Reed
#2
This is how it is normally done on open source projects and the like. I hope that answers your question about that particular topic. :)
01/11/2009 (2:17 am)
Its common practice when using existing code to leave the copyright notice intact and just append your own whenever you make modifications to said file. Now when you create your own files then you can place just your copyright notice on them and not anybody else's since only you at that time had anything to do with that newly created file.This is how it is normally done on open source projects and the like. I hope that answers your question about that particular topic. :)
#3
01/15/2009 (2:43 pm)
Thanks to both of you. That answers my questions.
Employee Michael Perry
GarageGames