Identifying the loaded level
by Konrad Carstein · in Torque Game Builder · 01/10/2009 (1:37 am) · 4 replies
Hi,
What would be the best way to determine which level has been loaded into a particular window? I see a lot of get methods in the t2dSceneWindow object.
I'm just looking for a way to confirm which level is loaded before I call .endLevel().
Thanks in advance!
What would be the best way to determine which level has been loaded into a particular window? I see a lot of get methods in the t2dSceneWindow object.
I'm just looking for a way to confirm which level is loaded before I call .endLevel().
Thanks in advance!
#2
01/11/2009 (1:00 am)
You could give one of your scene objects (or add a new one) a scriptname for identification.
#3
01/11/2009 (1:42 am)
Why not set global vars when you load the level and just query those?
#4
Sounds like that might be the only way at this point though.
01/11/2009 (6:25 pm)
I can set the global var, that would work. I was just looking to see if there was a more graceful method of checking the scene window at any given time to see what was loaded. Otherwise, I just have to manage another global var anytime something gets loaded.Sounds like that might be the only way at this point though.
Torque Owner Konrad Carstein
I'm creating some simple menus using the level editor. I then load this menu into a T2DSceneWindow that I've created that lays over the top of the sceneWindow2D.
I can easily display and hide the menu by changing the the visibility of the scene window. However I have more then one menu type that could be loaded into the scene window. So if I write a function like showMenu1() for instance. I want to confirm that the correct level file is loaded into the scenewindow before I change the visibility. If not, I can load it first. I'm just not having any lucking finding a way to scene which level file is loaded.
Thanks!