Overlapping Scene Objects
by Matt Madeira · in Torque Game Builder · 01/09/2009 (11:15 am) · 1 replies
Hi all,
I did section 1 of the whack a mole tutorial, so I can run the game and click on a mole and have it animate and disappear. That part works great.
Now I'm looking for help on setting up a different game where 2 (or more) moles are stacked on top of each other. I would like the top mole to disappear without effecting the mole underneath. Currently if I move one mole in front of the other, both moles disappear when I click.
I'm looking for a best practice on how to proceed. Do I need to put each mole in its own layer and have a mouse script that applies "damage" to the layers in a specific order, or is there a better way in the editor to control objects that are stacked on top of each other?
Thanks!
I did section 1 of the whack a mole tutorial, so I can run the game and click on a mole and have it animate and disappear. That part works great.
Now I'm looking for help on setting up a different game where 2 (or more) moles are stacked on top of each other. I would like the top mole to disappear without effecting the mole underneath. Currently if I move one mole in front of the other, both moles disappear when I click.
I'm looking for a best practice on how to proceed. Do I need to put each mole in its own layer and have a mouse script that applies "damage" to the layers in a specific order, or is there a better way in the editor to control objects that are stacked on top of each other?
Thanks!
Torque Owner Martyn
The next section of the tutorial will explain the coding involved to stop this from happening :)