SCI-FI Game - TGE tech question
by Juan Bilbao · in General Discussion · 01/08/2009 (12:41 am) · 2 replies
Hello Everyone
I have a question regarding TGE's capabilities ( particularly , the TGE MMORPG KIT ) , for developing a SCI-FI game , I am planning . I am currently working on the game design and artwork ( both concept and in game art ) . To get to the point , can the TGE be used for a space-simulator game , somewhat like EVE-Online & Earth & Beyond ( on steroids ) ?
A highly immerssive , open-ended sand box SCI-FI game , allowing players to explore an infinite universe ( created procedurally ) , with an inemurable amount of planets , that they will be able to land on , get out of their ships and explore , colonize , settle , grow tomatoes ..etc ( highly immersive ) ... They will be able to travel with other players , on one of many ships as a member of a crew or fly their own ship , or not fly at all and live on one of Saturn's many floating cities as a realestate agent selling condos .etc ( OPEN SAND-BOX ) .
They will be able to engage in combat both in space ( piloting a ship , handling one of the ship's many weapons systems / a gun battery 4 example : "Ship Gun Battery Team" , as a member of a ship boarding assault team : " Recon Marines lasering through the hull of a disabled pirate ship , to board and "play" checkers with it's crew ... .etc ) or on one of the infinite # of planets : " Settlers defending their small planet colony , against a hostile hoard of miners .. " .etc .etc ( FPS / PVP dynamic of the game ...)
Can the TGE assist in the development of such a game ? ..Or should I get that idea out of my thick skull now and start preparing for the tedious task of programming this sexy-monster , using a bunch of seperate libraries ( essentially, many sleepless nights of scripting my own engine from scratch ...which I am prepared to do as a last resort ..BUT would rather avoid .. ) ? I'd appreciate some feedback if possible , thank you .
JAB
I have a question regarding TGE's capabilities ( particularly , the TGE MMORPG KIT ) , for developing a SCI-FI game , I am planning . I am currently working on the game design and artwork ( both concept and in game art ) . To get to the point , can the TGE be used for a space-simulator game , somewhat like EVE-Online & Earth & Beyond ( on steroids ) ?
A highly immerssive , open-ended sand box SCI-FI game , allowing players to explore an infinite universe ( created procedurally ) , with an inemurable amount of planets , that they will be able to land on , get out of their ships and explore , colonize , settle , grow tomatoes ..etc ( highly immersive ) ... They will be able to travel with other players , on one of many ships as a member of a crew or fly their own ship , or not fly at all and live on one of Saturn's many floating cities as a realestate agent selling condos .etc ( OPEN SAND-BOX ) .
They will be able to engage in combat both in space ( piloting a ship , handling one of the ship's many weapons systems / a gun battery 4 example : "Ship Gun Battery Team" , as a member of a ship boarding assault team : " Recon Marines lasering through the hull of a disabled pirate ship , to board and "play" checkers with it's crew ... .etc ) or on one of the infinite # of planets : " Settlers defending their small planet colony , against a hostile hoard of miners .. " .etc .etc ( FPS / PVP dynamic of the game ...)
Can the TGE assist in the development of such a game ? ..Or should I get that idea out of my thick skull now and start preparing for the tedious task of programming this sexy-monster , using a bunch of seperate libraries ( essentially, many sleepless nights of scripting my own engine from scratch ...which I am prepared to do as a last resort ..BUT would rather avoid .. ) ? I'd appreciate some feedback if possible , thank you .
JAB
#2
Thanks for the feeback.
01/08/2009 (8:11 am)
Yes , you're right ....I will be making a prototype of the game ( actually , several prototypes ..) , then I'll have a better grasp of what I'll need to modify , add , cut , intigrate .etc ( what I can actually do ) .. Maybe the TGE can be used as a means to test certain game components ( saving me some time ).Thanks for the feeback.
Torque 3D Owner Chris Cain
But the question is, are you able to do it? There's a lot of things that you're suggesting that would require a bunch of engine changes. Not to mention, you'll have to be extremely creative and pull a bunch of "tricks" to work certain issues out (such as z-buffer issues, if you really want to go full scale).
I don't want to shoot you down, but I suggest you work from a smaller scale and work outward... that way you don't get too frustrated :)
Heck, even I have an amazingly complex idea like that, but I'm working on a totally different game that uses part of that idea, so if I so choose to make that idea later, I could take those parts from my current game. That way I can get a game release under my belt and work from there. The key is to make it very simple, so it only takes a short amount of time to complete.