Game Development Community

dts and dynamically changing mesh

by Anthony Rosenbaum · in Artist Corner · 12/02/2002 (9:36 am) · 7 replies

Can the dts format allow a tool to be made to change particluar mesh parts on the fly. I am wondering if I can have a "Build a player" section where you can switch out heads, and arms etc then use that new creation as the player. Is this possible?

#1
12/02/2002 (10:04 am)
Everything is possible. you have the source.
You could achieve this by using mountPoints... that would be the simplest way, you could also hide the vertices using a resource that was around for doing so.
#2
12/02/2002 (10:41 am)
Yeah...there was a resource a while ago where someone built a player with MULTIPLE armors and then at runtime
*hid* all the armors except the ones the user had
chosen. I think that's the one your talking about Xavier...I could not find it with a quick search but im sure if you poke around the GG site you will find it.
#3
12/02/2002 (11:01 am)
Here's the resource in question

garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
#4
12/02/2002 (12:55 pm)
Sweet, but I am stuf the resource for a GUI to display a dts object is not displaying anything, can anyone help with it?
#5
01/22/2004 (9:44 am)
I know this thread has been dead for a year, but does anyone have a a working link to the cited tutorial?
#6
01/22/2004 (9:45 am)
You just need the www in front for some browsers.

Click Here
#7
02/13/2004 (6:03 am)
Thanx