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Multiple AI Paths (bi-polar AI?)

by Kevin Holbrook · in Torque Game Engine · 12/02/2002 (8:07 am) · 0 replies

I am working on a demo where I need the NPCs to behave with two completely different sets of AI in a single-player game.

The first AI path is just sort of a wandering or grazing behavior, but when a certain resource (like, say, health) is found to be below a certain threshold, the AI needs to be completely agressive and anti-Player.

Any idea on the apoproach I should take?

Also, I can't seem to get aiPlayer to compile with the latest RW build.

Any help would be greatly appreciated!

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