Seperate Starter kits for TGE
by Christopher Tall · in Torque Game Engine · 01/06/2009 (11:08 am) · 10 replies
I'm wondering if there are any starter kits for TGE other than the one that come with it (starter.fps and starter.racing). I'm looking for somthing along the lines of a platformer or possibly a rpg (although the rpg is probably too hard to make a starter for). I know there is a platformer starter kit for the TGB but I would like to build a 3D platform game.
Another question that partly involves the fps starter kit I have. I recently bought "Torque for Teens" and I am in chapter 5. I have to make a island in this chapter. The writer instructs us to open the starter.fps, and press f11 to open up a new mission. Now when the new mission opens up it opens the new "mission template". This is the one where the ground has the checkerboard texture and hills and mountains are already made for you. When I am building up my island I would like it to be the only elavated surface of the mission and everything else to be flat. I know that you can start a new mission in tutorial.base and your mission is completely flat until you start to modify it (unless of course you go to file/new mission and press it again to open the template). This what I want and when I see the pictures in the book it looks like everything around his island is flat. My question is how can I open up a new mission from the starter.fps and have everything flat at default like in the tutorial.base?
Another question that partly involves the fps starter kit I have. I recently bought "Torque for Teens" and I am in chapter 5. I have to make a island in this chapter. The writer instructs us to open the starter.fps, and press f11 to open up a new mission. Now when the new mission opens up it opens the new "mission template". This is the one where the ground has the checkerboard texture and hills and mountains are already made for you. When I am building up my island I would like it to be the only elavated surface of the mission and everything else to be flat. I know that you can start a new mission in tutorial.base and your mission is completely flat until you start to modify it (unless of course you go to file/new mission and press it again to open the template). This what I want and when I see the pictures in the book it looks like everything around his island is flat. My question is how can I open up a new mission from the starter.fps and have everything flat at default like in the tutorial.base?
#2
Isometric Starter Kit Update
3D Adventure Kit
01/06/2009 (1:12 pm)
Not yet released, but I would keep an eye on them.Isometric Starter Kit Update
3D Adventure Kit
#3
As far as starter kits go, those are the only free ones I know of. There was talk of an rpg starter a while ago, but it evolved into someone creating their own project and most of the people left, so it never came to be for Torque.
01/06/2009 (1:37 pm)
Quote:When I am building up my island I would like it to be the only elavated surface of the mission and everything else to be flat.Caleb gave some good advice on creating a default flat mission. Aside from that, if you only want specific areas flat (may come in handy later), set the terrain action so "Set Height" and anything the brush selects is set to a certain height. The height can be adjusted in the World Editor Options (under the Edit menu).
As far as starter kits go, those are the only free ones I know of. There was talk of an rpg starter a while ago, but it evolved into someone creating their own project and most of the people left, so it never came to be for Torque.
#4
Single Player Starter Kit Example
Single Player Starter Kit SDK
And there is also the Realm Wars community project, again from several years and a bit out of date - but still useful considering that a lot of resources came from there.
Realm Wars source and example
01/06/2009 (1:43 pm)
A few years ago there was work being done on a single player RPG type of kit. It's a little out of date but could still be useful.Single Player Starter Kit Example
Single Player Starter Kit SDK
And there is also the Realm Wars community project, again from several years and a bit out of date - but still useful considering that a lot of resources came from there.
Realm Wars source and example
#5
01/06/2009 (5:00 pm)
There's a starter rpg kit lurking around here as well.
#6
01/06/2009 (8:41 pm)
There is of course the RTS starter kit as well. I have read some places that people have used it as a basis for an RPG
#7
I liked Zod's Multi-Gametype FPS starter kit and learned a lot from it.
And the CTF Starter Kit, though I don't think it was ever finished.
01/06/2009 (9:29 pm)
In the store is also the Combat Starter Kit, which despite the criticism is a really good starting point for an almost feature complete multiplayer Battlefield type game.I liked Zod's Multi-Gametype FPS starter kit and learned a lot from it.
And the CTF Starter Kit, though I don't think it was ever finished.
#8
RTS Game Setup
Mouse, Camera & Selection Combined Resource
01/06/2009 (9:42 pm)
Haven't tried any of these, but it's pretty amazing what that search box turns up sometimes.RTS Game Setup
Mouse, Camera & Selection Combined Resource
#9
As for the rpg starter kit I asked about, that isometric starter kit and that 3D adventure kit look the neatest. The 3D adventure kit looks like it's for tgea though and I dont have that. Thanks again for all the info and links.
01/08/2009 (4:18 pm)
Thanks I got the flat.mis file to make my level on like I wanted. The only thing that went wrong was when I copied flat.mis to starter.fps/data/missions and then started flat.mis in the new mission there was no ground at all! I quickly figured out that I had to also copy tutorial.base/data/missions/flat.ter into the starter.fps directory. It's the terrain file for that mission so no worrys there.As for the rpg starter kit I asked about, that isometric starter kit and that 3D adventure kit look the neatest. The 3D adventure kit looks like it's for tgea though and I dont have that. Thanks again for all the info and links.
#10
It will have the basic features of an RPG including:
- Advanced Melee system
- RPG style cmaera
- Dialogue system
- Magic System
From Max
For more info, go to the blogs page, and i think it is on page 2 or 3 :) called RPG Starter Kit - Community Project...and it will be FREE!!!
02/27/2009 (6:46 pm)
If you are still lokign for an RPG Starter Kit...I am actually making one with a group of people.It will have the basic features of an RPG including:
- Advanced Melee system
- RPG style cmaera
- Dialogue system
- Magic System
From Max
For more info, go to the blogs page, and i think it is on page 2 or 3 :) called RPG Starter Kit - Community Project...and it will be FREE!!!
Torque Owner Caleb
Default Studio Name
For making a flat mission, you can take the "flat.mis" file from the "tutorial.basedatamissions" folder, and copy it to your "starter.fpsdatamissions" folder. Now after hitting f11 you can click File, Open Mission, and load up the "flat.mis" file.