Game Development Community

TGEA Texture Painting Crashes

by Kenneth Young · in Torque Game Engine · 01/01/2009 (8:26 am) · 6 replies

Hi there, I've come a cross an issue I can't seem to remedy. When trying to paint terrain in Torque using standard textures it first sets the terrain block I've selected to full black... loses the default texture, then a few seconds later after I begin painting Torque crashes completely.

Any clues? Do I need to define these textures in a script somewhere... though I've not added them or changed them - am just trying default Stronghold mission with new terrain.

Cheers

#1
01/01/2009 (10:22 am)
I think this has been posted as a bug already and was confirmed by Garage Games.
#2
01/01/2009 (7:10 pm)
Thanks for the info... I've searched long and hard for info on this but couldn't find anything specific. If its a known bug then that a real deal-breaker and extrememly disappointing.

Do you know where the info to this is hiding?
Thanks again
#3
01/02/2009 (1:01 am)
I've tried some more things with this issue. If I create a new project using the setup new project exe I am able to paint the terrain in this project. However I can't add waterblocks, they just have no texture and I have searched for how to set them up in blank projects, but no luck so far. If I have to use this blank project, instead of the stronghold one, how do I port what I've done already, such as megaterrain sculpting and all the objects I've already placed in game, all parameters and everything? No, I haven't tried doing this yet and it may be simple, but probably not as simple as asking this question ;)

Sorry for all the potentially noob like questions, I'm not new to coding or software development or any such thing - it's just Torque documentation officially takes the prize for worst-I've-ever-seen and searching for answers is horribly ineffecient within their forums. I'm sure the answers are out there, and I'm spending HOURS searching but to no avail.

Thanks a bunch people.
#4
01/02/2009 (4:12 am)
If you want to use mega-terrains, you would be better off porting the T3D project.
I don't know why your water is comming out blank. All that is needed is included in the generated project. You could try looking at the waterblock in the inspector and make sure the texture is loaded there.
#5
01/02/2009 (5:16 am)
Thanks Mike,

Yeah I started off with the T3D project but water textures didn't work there either, I checked all the textures and locations and all seem fine. Hence why I went to Stronghold which already contained water. I've spent the past two days trying to sort all this out including a fresh install of tgea to an alternate location and the same stuff happened. Each demo app included with torque seems to have its own unique bugs on my workstation at least... so I'm starting to think perhaps it's my setup. I'm using Vista 64bit with 8GB RAM, have an ATI 3870X2 video card with 1gb RAM and DX10. I've reverted back to the March 2008 DXSDK as mentioned in GG's "gotchas" ... so maybe it's some weird shader thing due to my setup - in regards to water that is - the painting of textures, well if its a known bug, is there a fix... anyone?

If there are any gurus out there who may know what's happening here I am willing to PAY for support. Mostly to fix the problem highlighted in this title thread, how to simply paint textures onto my terrain in a project I started from the Stronghold build - without it crashing. My schedule was going really well until this bug appeared.

Cheers for the look ins guys.

edit: I'll load this to a second computer to see if the same occurs and that'll tell me. Hopefully I'll still be able to prototype on my main machine though.
#6
01/02/2009 (9:19 am)
Ok, so I understand how it is a bug now, and I think I got it working.

You seem to have to load the textures you want to use into the terrain texture editor first - the "add" option in the texture painter is what's bugged. When beginning my projects I did use the terrain texture editor but later wanted to change the textures so used "add" in texture painter - thus my undoing. Torque is still crashing on me as I paint, but infrequently now - not sure how to feel about that!

Still not sure about the water block not working in the T3D example but hopefully I'm back on track anyway.

Suggestion: Instead of a colloquially termed "gotchyas" page GG could do well to have a certified "issue/errors/bugs" section with clear definitions, causes and effects of each known issue - possible resolution, if scheduled for fix in a patch/update etc - the way most companies out there do. I truly feel GG could go ahead leaps and bounds if they hired themselves a good technical writer and implemented a nice document management system behind the scenes.

Thanks for all the replies - I've been using Torque for years now, primarily providing music to projects, sometimes as an artist but this is my first go-it-alone project and first time using TGEA - I've always known the community here are what hold this product together. Cheers!