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How does Torque handle MESH SMOOTHING?

by Skye Gellmann · in Artist Corner · 11/30/2002 (4:24 am) · 1 replies

Does anyone know how Torque handles mesh smoothing?
When I made my model in 3Ds MAX 4, I didn't have mesh smooth on. Will it handle me putting on the modifier: Smooth? Or will it look all sharp when I put it in. If it doesn't work like this is there another way I can make the mesh smooth?

#1
11/30/2002 (8:47 am)
You do not need to apply any sub-divisional modifier (such as meshsmooth, HSDS, or Tesselate) onto your mesh because it only ends up increasing your polygon count higher than what is necessary.Torque does not sub-divide the meshes by default, what it does do though is it has a pretty sweet polygonal reduction algorithm that will reduce the number of polygons on your mesh as it gets further away. This is completely different than sub-dividing.

What I think you are getting confused on is normal smoothing so that your model is not flat shaded. Torque supports this and the information for normal smoothing is contained in the model format that TGE is reading from. What normal smoothign does is it smooths the line that is created by edges, giving you the faux appearance of the mesh being higher detail than it actually is. If you are unsure how to setup smoothing on your faces you should go back and read the documentation that ships with 3DS Max as it is quite extensive on this subject.

Logan