Game Development Community

30 vs 60 fps

by Duey Oxburger · in General Discussion · 12/26/2008 (6:20 pm) · 5 replies

Noob question...

Can TGEA run at 60 fps?...

thx

Duey

#1
12/26/2008 (6:28 pm)
Depends on the hardware and the complexity of the scene/mission. But yes, 60 is quite doable.
#2
12/26/2008 (10:17 pm)
And it will even get up into triple digit framerates too!!
#3
12/27/2008 (12:43 am)
Cool, the docs I've read keep referring to 30 fps... i just want to make sure I can kick it into high-gear...

thx
#4
12/27/2008 (1:07 am)
The server "ticks" simulation objects every 32ms to update their positions, velocity, and other state information - that's probably the 30 "frames" per second you've been reading about. The client's display frame rate is a different animal though - that goes as fast as the display hardware is capable of.
#5
12/27/2008 (11:57 am)
Cool, the docs I've read keep referring to 30 fps... i just want to make sure I can kick it into high-gear...

thx