Game Development Community

Is tge right for me

by John Moreno III · in Torque Game Engine · 12/26/2008 (4:05 pm) · 3 replies

Tge was right for my initial game design but we are looking to add space combat and such aswell now. can torque work for this too? havent seen anything about it yet. figure do a sky box but didnt know if you can shut off gravity or if there was a way to get rid of the ground. anyway any ideas would be great, thanks

#1
12/26/2008 (10:12 pm)
If you're a decent C++ programmer then you can make TGE be able to do anything you want since you will have full source code to the game engine and components upon purchase. So if you need it to do anything that it doesn't support right out of the box then you can modify the engine to fit your needs.
#2
12/28/2008 (12:17 pm)
Im learning ... hadnt realy thought about that part, use to using editors not building them
#3
12/28/2008 (1:35 pm)
You can look over the various gravity resources to see which would work best for you and maybe change the skybox to a skysphere - a resource also exists for that. You're not required to use the terrain block, although Torque will sometimes crash if you delete it with the editor. It works fine if you open up your MIS file in a text editor and delete the terrainblock manually.

An excellent foundation for a space combat game would be the Flight Game Example starter kit. There was also a series of blogs by someone who was describing how to make a space combat game with TGE but I can't remember his name.