No TGEA 1.8 for the Mac??
by Mark Alsip · in Torque Game Engine · 12/24/2008 (10:41 pm) · 5 replies
Hey all,
I'm sure I'm overlooking the obvious but I've been searching about an hour for the purchase/download link of TGEA 1.8 for the Mac (as linked from the GarageGames home page) and it's nowhere to be found...
The Forge demo built on the Mac looks awesome and on that alone I think the engine would be worth the $299, but where do I punch the ol' credit card numbers for the download?
I'm sure I'm overlooking the obvious but I've been searching about an hour for the purchase/download link of TGEA 1.8 for the Mac (as linked from the GarageGames home page) and it's nowhere to be found...
The Forge demo built on the Mac looks awesome and on that alone I think the engine would be worth the $299, but where do I punch the ol' credit card numbers for the download?
#2
Edit - Ah, ok I see what you mean.. yeah that is confusing. In any case, once you purchase TGEA, you can click the mac symbol if it doesn't already show up for you in the download page.
12/24/2008 (11:30 pm)
You need to click on the little Mac symbol on the product download page to show the Mac version. Hope this helps!Edit - Ah, ok I see what you mean.. yeah that is confusing. In any case, once you purchase TGEA, you can click the mac symbol if it doesn't already show up for you in the download page.
#3
Only one problem: all the documents refer to pressing F10 or F11 to launch various editors such as for the GUI and terrain. But they never say where I should be when doing that. That is to say, it seems there's an assumption I'm already running some type of Torque app where these function keys will launch things, but it never seems to say which app that would be or where I would find it. I'm sure the answer is obvious, but I'm coming up empty in my searches...
I did notice that one of the final steps in the install/configure instructions looked like the victim of a cut and paste error -- it simply says "Material". As this came after the step where I'd downloaded and installed the latest XCode compiler from Apple, I'm wondering if the missing help section may have been about building the engine and utilities from the included source before setting out to build the next hit game?
12/26/2008 (12:12 am)
Excellent. Thanks guys for clearing that up. The Mac download option does indeed become visible during the download process. It's just hidden during the first couple steps of the purchase/download process, and so far all the sample projects are running perfectly on my new iMac.Only one problem: all the documents refer to pressing F10 or F11 to launch various editors such as for the GUI and terrain. But they never say where I should be when doing that. That is to say, it seems there's an assumption I'm already running some type of Torque app where these function keys will launch things, but it never seems to say which app that would be or where I would find it. I'm sure the answer is obvious, but I'm coming up empty in my searches...
I did notice that one of the final steps in the install/configure instructions looked like the victim of a cut and paste error -- it simply says "Material". As this came after the step where I'd downloaded and installed the latest XCode compiler from Apple, I'm wondering if the missing help section may have been about building the engine and utilities from the included source before setting out to build the next hit game?
#4
12/26/2008 (3:21 am)
F10 is the gui editor, F11 is the world editor. You can press F10 while any of the gui dialogs are showing or during the game to edit the play gui or make a new one. The editors are "In Game" editors. I also believe F5 is the particle editor. (don't recall for sure as I never could work with it.) Look in ScriptsAndAssets/client/scripts/default.bind.cs to see all of the keybinds and what they do.
#5
You need to have a mission loaded to use the world editor (F11). You do not need one loaded to use the GUI editor (F10).
Hopefully the download process will be more transparent soon, even if it is on the list be default without expanding the entire download list with a click.
12/26/2008 (10:07 am)
Hey Mark!You need to have a mission loaded to use the world editor (F11). You do not need one loaded to use the GUI editor (F10).
Hopefully the download process will be more transparent soon, even if it is on the list be default without expanding the entire download list with a click.
Torque Owner Chip Lambert
Crusader Games