Torque Books?
by Duey Oxburger · in General Discussion · 12/23/2008 (11:40 am) · 4 replies
Hey All,
I'm an experienced artist but somewhat new to programming. I'm thinking about purchasing one of these books. Which one do you recomend?:
-The Game Programmer's Guide to Torque
-Torque For Teens (I'm not a teen, but this seems like a good book for beginners?)
-3D Game Programming - All In One
Thx.
Duey
PS - Using TGEA
I'm an experienced artist but somewhat new to programming. I'm thinking about purchasing one of these books. Which one do you recomend?:
-The Game Programmer's Guide to Torque
-Torque For Teens (I'm not a teen, but this seems like a good book for beginners?)
-3D Game Programming - All In One
Thx.
Duey
PS - Using TGEA
About the author
#2
Does anyone else know how concerned should I be that 'The Game Programmer's Guide to Torque' is written for 1.4?...
12/23/2008 (1:43 pm)
Thanks Mitty,Does anyone else know how concerned should I be that 'The Game Programmer's Guide to Torque' is written for 1.4?...
#3
the differences between 1.4 to 1.5 shouldn't affect you much if at all.
12/23/2008 (1:50 pm)
I echo Shane's recommendation of TGPGTT.the differences between 1.4 to 1.5 shouldn't affect you much if at all.
#4
12/23/2008 (1:54 pm)
The only caveat to TGPGTT is that it does make quite a few assumptions of the reading having some background in C-like languages. Not much, but at least a familiarity. So you may get a rough start with the book while you get familiar with the syntax and coding concepts (assuming you don't have programming experience), but once you've got your feet wet, the rest of the book and it's concepts should fall together.
Torque Owner Shane09
I have heard some good stuff about 3D Game Programming - All In One. Although it sounds like it covers the generals of 3D game programming, it's mostly based off of Torque.
Have you tried viewing the books on Amazon, yet?