Game Development Community

Torque Books?

by Duey Oxburger · in General Discussion · 12/23/2008 (11:40 am) · 4 replies

Hey All,

I'm an experienced artist but somewhat new to programming. I'm thinking about purchasing one of these books. Which one do you recomend?:

-The Game Programmer's Guide to Torque

-Torque For Teens (I'm not a teen, but this seems like a good book for beginners?)

-3D Game Programming - All In One

Thx.

Duey

PS - Using TGEA

#1
12/23/2008 (12:42 pm)
Really, as an owner of a copy of The Game Programmer's Guide to Torque, I would suggest you that book. Although I have heard of the other books, I did find The Game Programmer's Guide to Torque to be useful. You actually even get to build your own game, using the contents on the included CD. The book covers ALOT of useful stuff for newcomers to the Torque Game Engine (1.4-, but it is still mostly compatible with the newer versions of Torque, I believe), such as Vehicles, players, landscape, TorqueScript, GUIs, projectiles, explosions, etc... It's a nice and thick book, really. I'm sure someone that owns more books then I do on this can better help you out, but since I own that one book, I figured I can attempt to help you anyways.

I have heard some good stuff about 3D Game Programming - All In One. Although it sounds like it covers the generals of 3D game programming, it's mostly based off of Torque.

Have you tried viewing the books on Amazon, yet?
#2
12/23/2008 (1:43 pm)
Thanks Mitty,

Does anyone else know how concerned should I be that 'The Game Programmer's Guide to Torque' is written for 1.4?...
#3
12/23/2008 (1:50 pm)
I echo Shane's recommendation of TGPGTT.
the differences between 1.4 to 1.5 shouldn't affect you much if at all.
#4
12/23/2008 (1:54 pm)
The only caveat to TGPGTT is that it does make quite a few assumptions of the reading having some background in C-like languages. Not much, but at least a familiarity. So you may get a rough start with the book while you get familiar with the syntax and coding concepts (assuming you don't have programming experience), but once you've got your feet wet, the rest of the book and it's concepts should fall together.