Game Development Community

Success stories

by Eaymon Latif · in Torque 2D for the iPhone · 12/23/2008 (2:43 pm) · 107 replies

Hey Guys,

With so many people evaluating the iTGB and having trouble ( like myself :-P) it would be nice to hear of people who have successfully submitted an application to the app store.

please feel free to list your games and brief descriptions of them here.
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#101
10/24/2009 (2:37 am)
Dang! So close. :P
#102
10/30/2009 (12:31 am)
Here's my very first and small app Strummer (it took 18 days to approve):

Website: www.swisskgb.com/strummer

App Store : itunes.com/apps/strummer

www.gymprojects.ch/zilla/images/strummer_screen_1.PNGwww.gymprojects.ch/zilla/images/strummer_screen_2.PNGwww.gymprojects.ch/zilla/images/strummer_screen_3.png
#103
11/05/2009 (9:04 pm)
Zombie Karts is new and noteworthy! congrats!
#104
11/05/2009 (10:10 pm)
Thanks! It's received a monster sales boost as a result. I'm ready for version 1.1 to be approved (more content, faster graphics) and ready to submit 1.2 (OpenFeint plus even faster graphics). :)
#105
11/06/2009 (5:35 pm)
Quote:a monster sales boost as a result
Can you give us any numbers?
#106
11/07/2009 (1:11 am)
Quote:
Can you give us any numbers?

Sure. When I first launched, it was at 20 sales a day for about 5 days. That dipped down to 10, though I kept my high-70s rank in racing games afloat with promo code giveaways. Then Apple put me in the N&N and I've been averaging about 100 a day for those 3 days. Now I'm sitting at 29th in racing games. I hope it lasts!

BTW, I really like the look of Strummer. Professional and clean.
#107
11/10/2009 (1:45 pm)
@Chris
Thank you :)
And congrats! After one week you are still new and noteworthy :)
I would call this "return of investment".
Good luck :)
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