Game Development Community

Changing skin from script ....

by Michael Schaumburg · in Torque Game Engine · 11/29/2002 (2:00 am) · 6 replies

Again a long period of try and error,hmm, also I must say the forum and the resources doesn't help so much!! What I feel and what I was thinking before is the great problem of having more then one versions of TGE. There have been changes in the last HEAD so a lot of code from the resources doesn't work as described. There is a resource for changing skins from script. It seems that there is no way to implement this code into the HEAD version. Also the autor doesn't answer the last comments. I was trying a lot to change the skin from the script but I wasn't succesful. Is there a light way to implement this into the HEAD version ?? I need it so much because it's required to have more then one player in my game.

#1
11/29/2002 (6:24 am)
Stop blaming everyone else!! The code changes and breaks everything... the author doesnt answer the comments... blah blah blah
Again the problem is in your side, since if you read the CVS Change Log you will see that that code was integrated in TGE, so the HEAD version already has that!
*sigh*
#2
11/29/2002 (11:38 am)
I am not the only one who has problems with that thread. It was not right clear that this is already in the HEAD. Also, I was not talking to you so why you are blaming me ?? Be cool, I'm not so expirienced like you, so I have a lot of understanding problems and that's the reason why I'm writing here. If you don't like threads like this why you are going to the getting started forum...
#3
11/29/2002 (12:01 pm)
If you want the most stable and compatible releases stick to the numbeed revisions.

If you want the latest copy of the code, use HEAD.

HEAD contains a lot of bug fixes, but those bug fixes can introduce new bugs also.
#4
11/29/2002 (12:53 pm)
I don't GO to the Getting Started forums, I can view all the forums at the same time without clickin on each of them.
I didn't said you were blaming me! at least not in this thread, you did in another one though. But you started complaining when the real problem was that you didnt care to read the resource completely, because in the resource it clearly says that it was submitted to the HEAD version.
#5
12/02/2002 (8:06 am)
Is the skin naming convention in the HEAD the same as the one described in the resource ?
#6
12/02/2002 (10:03 am)
Ken, I think so... let me see how I'm doing it...m mmmm....
%trigger.flag.setSkin(addTaggedString($Team[%obj.client.team].name));
That's a command i'm using for changing the flag's skins.
So basically it is %shapeBaseObject.setSkin(addTaggedString('MySkinHere'));